Showing posts with label shader. Show all posts
Showing posts with label shader. Show all posts

Sunday, October 16, 2011

Poke practice with torus

I started with a torus selected the edges and faces towards the top and middle and used edit mesh poke.I forgot what I did with the bottom part of the Torus to make it look like a vase thingy.Then I deleted half a sphere and made a half sphere to fill in the middle of the torus.Created cylinder and deleted all but the faces at the very top,used as table top.created 4 cylinders and beveled the top faces,to be used as table legs

Monday, October 10, 2011

Extra cube (with lights)

Cube project,the ep cuve,with 2 ep curve 2 area lights,1 directional ligh,and the phong shader.IT LOOKS AWESOME.